#include "gcl/Scene.h"
#include "gcl/Avars.h"
#include <iomanip.h>
#include "gcl/VecUtil.h"
#include "gcl/SceneObjects.h"
#include "gcl/ParseSL.h"
Include dependency graph for Scene.cc:
Go to the source code of this file.
Functions | |||
ostream& | operator<< (ostream &s, const scScenePtr scene) | ||
ostream& | operator<< (ostream &s, const Avar &avar) | ||
Variables | |||
Char* | gAttributeNameTable [] |
ostream & operator<< (ostream & s, const Avar & avar) |
ostream & operator<< (ostream & s, const scScenePtr scene) |
Char * gAttributeNameTable[] |
Initial value:
{ "State", "Colour", "Emittance", "Points", "Colours", "Normals", "Texture Coordinates", "Point Indexes", "Colour Indexes", "Normal Indexes", "TexCoord Indexes", "Faces", "Mesh Type", "Transformation", "Camera", "Texture", "ObjHide", "Avar List", 0 }