Texture Synthesis on Near-regular and Irregular
Textures
Introduction
We consider textures as different forms of departures
from a regular texture pattern. Our previous work has focused on faithful texture synthesis for near-regular texture
departing along the color and intensity axes while the underlying geometric
regularity is well preserved. In this project, we address the issue of faithful
texture synthesis for textures that have both the structural and color/
intensity deformations. The texture spectrum below shows several examples of
regular, near-regular, irregular, and stochastic textures. We treat an
irregular texture as a deformation from a regular one by deducing a deformation
field between them. The novel view is to treat the deformation field itself as
a texture that is both visual and functional. As a result, we can handle
texture synthesis for a much larger variety of near-regular textures.
Publications
·
Yanxi Liu and
Wen-Chieh Lin, “Deformable Texture: the Irregular-Regular-Irregular Cycle,” The
CMU technical report: CMU-RI-03-26,
2003.
·
Yanxi Liu,
Yanghai Tsin, and Wen-Chieh Lin, “The Promise and Perils of Near-Regular Texture,”
International Journal of Computer Vision, 2003. In press.[paper][results]
· Yanxi Liu and Yanghai Tsin, “The Promise and Perils of Near-Regular Texture,” The Second International Workshop on Texture Analysis and Synthesis, 2002. [paper][results]
Near Regular Texture Synthesis Results
Motivated by the low structural fidelity for near-regular textures in current
texture synthesis algorithms, we propose and implement an alternative texture synthesis
method for near-regular texture.
We view such textures as statistical
departures from regular patterns and argue that a thorough
understanding of their structures in terms of their translation
symmetries can enhance existing methods of texture synthesis.
We demonstrate the perils of texture synthesis for
near-regular texture and the promise of
faithfully preserving the regularity
as well as the randomness in a near-regular texture sample.
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The input
texture.
Maximum Tile Set 1 Maximum Tile Set 2 (half-way)
Texture synthesis with
direct tiling. The image looks dull
with the exact repeating patterns.
Maximum Tile Set 1 Maximum Tile Set 2 (half-way)
Texture synthesis with direct
tiling. The image looks dull
with the exact repeating patterns.
synthesized result excluding tiles in the hole region |
synthesized result including tiles in the hole region |
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input texture |
synthesized result excluding tiles in the hole region |
synthesized result including tiles in the hole region |
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