It was clear from the discussions leading up to the competition that
different groups were prioritizing their efforts differently. We
wanted to ensure that a diverse set of powerful approaches were
recognized and decided to tabulate results in several different ways
to acknowledge the value of these different approaches. The six
tracks were:
- Overall. This track used a reward-based evaluation criterion for all domains (goal
achievement counted as 500 for goal-based domains). Domains: Blocksworld (7 problems), Colored
Blocksworld (2), Boxworld (5), Exploding Blocksworld (1), Fileworld (1), Tireworld (2), Towers of Hanoise (1), Zeno Travel (1).
- Goal-based. For this track,
we ignored action costs and counted goal achievement as a unit reward
(thus emphasizing approaches that maximized the probability of
reaching a goal state). The domains and problems used were the same
as in the Overall track: Blocksworld (7), Colored
Blocksworld (2), Boxworld (5), Exploding Blocksworld (1), Fileworld (1), Tireworld (2), Towers of Hanoise (1), Zeno Travel (1).
- Overall, Non-Blocks/Box. Blocksworld and Boxworld dominated the
full set and we wanted to see how subtler problems were handled.
Domains: Exploding Blocksworld (1), Fileworld (1), Tireworld (2), Towers of
Hanoise (1), Zeno Travel (1).
- Domain-specific. “Domain-specific” allowed human-tuned rules;
“Domain-specific, No Tuning” did not (only automatically generated
rules specific to the domain were allowed). They were evaluated using the generated domains:
Blocksworld (8), Colored Blocksworld (6), Boxworld (5).
- Conformant. Planners in this category had to produce
straight-line plans, “blind” to intermediate states encountered. We prepared
“unobservable” versions of the domains to evaluate planners in this category.
Domains: Blocksworld (7), Colored Blocksworld (2), Boxworld (5),
Exploding Blocksworld (1), Fileworld (1), Tireworld (2), Towers of Hanoise (1),
Zeno Travel (1).
Håkan L. S. Younes
2005-12-06