Provoking Cooperative Response (aka
the Rowers)
Statement of Purpose
Using the Cinematrix system, examine ways in which groups perform better than the
individual. We intend to provoke a change to the form of system/user interaction
so as to elicit cooperative behavior in hand-selected testbeds. The
driving technology will be to use cooperative syncronization as opposed to
voting.
[Details]
[Current Plans]
the Kool, the Weird and the Ugly.
Check out the graphics taken from our prototype rowing game (done under X).
Make sure your mpeg viewer is set up to loop (The movie is 11 frames long,
selected so that looping just about works. To make your player loop, look at your
preferences or edit your .mailcap file, then add -loop to your options for
video).
We are throwing around ideas about insect vision,
magic carpets, and audience face mapping.
We've even got some working notes on line. Handwriting experts are tearing their
hair out as we speak.
Aims
- Generate a game, which is fun to play in its own right.
- Consider the claim that the underlying form of interaction is less
frustrating than current Cinematric options.
- In turn, understand how the varying levels of control and sense of team play effects
a persons interest in the system and
- Lead from this to a range of applications where the group performs better than the individual.
- Procede to more elaborate ideas .
Things To See
See our working notes, screenshots, etc.
See our code - by asking us currently.
Go to the 15860 class home page.
Group Members
Click on the face to get to the homepage.
Last Updated: March 2 1995.
josullvn@cs.cmu.edu