One constraint in the simulator team relates to the position, or role, that the passive agent is playing relative to the position of the ball. The agent only considers positions that are within a rectangle whose corner is on the ball that is closest to the position home of the position that it is currently playing. This constraint helps ensure that the player with the ball will have several different passing options in different parts of the field. In addition, players don't need to consider moving too far from their positions to support the ball. The four possible quadrants are illustrated in Figure 4.2.
Figure 7: The four possible quadrants with corner at the ball considered
for positioning by simulator agents.
In addition to this first constraint, the agents observe three additional constraints. In total, the constraints in the simulator team are:
This last constraint is evaluated by checking that there are no opponents in a cone with vertex at the ball and extending to the point in consideration.