A virtual air-hockey player has been created that learns to play by observing a human player. The human plays against the cyber-player using the mouse to control the paddle. After the human has played for a while, the data can be given to the cyber-player. The cyber-player will analyze the data and use it to learn how to play. When the cyber-player uses the data from a particular human player, the cyber-player will exhibit some characteristics of that player.
Another domain that will be demonstrated in a 3D environment and also on hardware is the Labyrinth game, a game where a player controls the movement of a marble by tilting the platform using two knobs. The object of the game is to move the marble through a maze that contains holes in which the marble can fall into. An actual Labyrinth game has been equipped with servomotors, allowing a computer to operate the game like a human player. Sensors are installed on the playing board so its attitude can be measured. A computer vision system allows the computer to observe the movement of the ball.
Equipment requirements
List of Participants
AAAI-99 Robot Exhibition Home Page
Contact: Darrin Bentivegna
1616 Crestlane Drive
Smyrna, GA 30080
Phone: 770-319-9209