Visualization Member List

This is the complete list of members for Visualization, including all inherited members.

bdry_meshVisualization
bezier_meshVisualization
colormapVisualization
compute_world_size()Visualization
convert_from_screen_coords(int x, int y)Visualization
draw(const Color &bdry_color, const Color &edge_color)Visualization
draw_bdry_debug(const Color &vert_color, const Color &edge_color, const Color &control_color, const Color &deboor_color)Visualization
draw_bezier(const Color &edge_color, const Color &tri_color)Visualization
draw_bezier_edge(BezierEdge *e, const Color &color)Visualization
draw_bezier_triangle(BezierTriangle *f)Visualization
draw_bezier_triangle(BezierTriangle *f, const Color &color)Visualization
draw_bezier_triangle(BezierTriangle *f, unsigned r, unsigned g, unsigned b)Visualization
draw_bezier_triangle(BezierTriangle *f, unsigned channel, double min, double max)Visualization
draw_bezier_vertex(BezierVertex *v, const Color &color)Visualization
draw_boundary_edge(const BoundaryEdge *e, const Color &color)Visualization
draw_boundary_edge_debug(const BoundaryEdge *e, const Color &edge, const Color &control, const Color &deboor)Visualization
draw_boundary_vertex(BoundaryVertex *v, const Color &color)Visualization
draw_circle(const Color &color, const Point2D &p, double radius)Visualization
draw_control_net(BezierTriangle *t, const Color &color)Visualization
draw_data(const Color &bdry_color, const Color &edge_color, unsigned rp, unsigned gp, unsigned bp)Visualization
draw_data_channel(const Color &bdry_color, const Color &edge_color, unsigned channel, double min, double max, bool draw_edges)Visualization
draw_debug(const Color &bdry_vert_color, const Color &bdry_edge_color, const Color &mesh_color)Visualization
draw_debug(const Color &bdry_vert_color, const Color &bdry_edge_color, const Color &mesh_color, const Color &tri_color)Visualization
draw_flip_debug(BezierEdge *e, Point2D poly[], const Point2D &primary, const Point2D &secodary)Visualization
draw_flippable_edges()Visualization
draw_inverted_classes()Visualization
draw_newton()Visualization
draw_point(BezierTriangle *t, double u, double v, const Color &tc, const Color &vc)Visualization
draw_point(BezierEdge *e, double u, const Color &ec, const Color &vc)Visualization
draw_point(const Point2D &p, const Color &color, double size)Visualization
draw_polygon(Point2D ps[], int len, const Color &color)Visualization
draw_skeleton(const Color &bdry_color, const Color &edge_color, bool draw_edges)Visualization
draw_smooth_debug(BezierEdge *e, Point2D poly[], const Point2D &primary, const Point2D &secodary)Visualization
draw_smoothable_edges()Visualization
draw_solid(const Color &bdry_color, const Color &edge_color)Visualization
draw_solid(const Color &bdry_color, const Color &edge_color, bool draw_edges)Visualization
draw_tuple(const BezierTuple &tup, const Color &vc, const Color &ec, const Color &fc)Visualization
dump_pixels(Pic *&p)Visualization [private]
edge_draw_accVisualization
face_draw_accVisualization
finish_draw()Visualization
get_bbox(BezierTriangle *t[], int num, Point2D &top, Point2D &bot)Visualization
get_norms(std::vector< double > &min, std::vector< double > &max)Visualization
init_zoom()Visualization [private]
initialize(BezierMesh *_bezier_mesh, BoundaryMesh *_bdry_mesh, int _screen_width=-1, int _screen_height=-1, bool _project=false)Visualization [private]
is_visible(const Point2D &p)Visualization [private]
is_visible(const BoundaryVertex *v)Visualization [private]
is_visible(const BezierVertex *v)Visualization [private]
is_visible(const BezierEdge *e)Visualization [private]
is_visible(const BezierTriangle *t)Visualization [private]
map_color(int idx, const Color &color)Visualization
pixel_areaVisualization
project()Visualization
resize(int width, int height)Visualization
screen_heightVisualization
screen_ratioVisualization
screen_widthVisualization
set_accuracy(int edge_acc, int face_acc)Visualization [inline]
start_draw()Visualization
view_botVisualization
view_topVisualization
visual_locate(Point2D pt)Visualization
visual_switch(int snum, BezierTuple &tup)Visualization
Visualization(Simulation *sim, int _screen_width, int _screen_height)Visualization
Visualization(Simulation *_sim)Visualization
Visualization(BezierMesh *_bezier_mesh, BoundaryMesh *_bdry_mesh, int _screen_width, int _screen_height)Visualization
Visualization(BezierMesh *_bezier_mesh, BoundaryMesh *_bdry_mesh)Visualization
Visualization(BezierMesh *_bezier_mesh, BoundaryMesh *_bdry_mesh, bool _project)Visualization
world_botVisualization
world_centerVisualization
world_heightVisualization
world_ratioVisualization
world_topVisualization
world_widthVisualization
write_jpeg(char *filename)Visualization
write_ppm(char *filename)Visualization
write_tiff(char *filename)Visualization
zoom_botVisualization
zoom_centerVisualization
zoom_heightVisualization
zoom_ratioVisualization
zoom_topVisualization
zoom_widthVisualization
zoomedVisualization
zoomin(Point2D zt, Point2D zb)Visualization
zoomout()Visualization
~Visualization()Visualization


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