Table of Contents
To use this tool, you may specify --tool=memcheck
on the Valgrind command line. You don't have to, though, since Memcheck
is the default tool.
Memcheck is Valgrind's heavyweight memory checking tool. All reads and writes of memory are checked, and calls to malloc/new/free/delete are intercepted. As a result, Memcheck can detect the following problems:
Use of uninitialised memory
Reading/writing memory after it has been free'd
Reading/writing off the end of malloc'd blocks
Reading/writing inappropriate areas on the stack
Memory leaks - where pointers to malloc'd blocks are lost forever
Mismatched use of malloc/new/new [] vs free/delete/delete []
Overlapping src
and
dst
pointers in
memcpy()
and related
functions
--leak-check=<no|summary|yes|full> [default: summary]
When enabled, search for memory leaks when the client
program finishes. A memory leak means a malloc'd block, which has
not yet been free'd, but to which no pointer can be found. Such a
block can never be free'd by the program, since no pointer to it
exists. If set to summary
, it says how many
leaks occurred. If set to full
or
yes
, it gives details of each individual
leak.
--show-reachable=<yes|no> [default: no]
When disabled, the memory leak detector only shows blocks
for which it cannot find a pointer to at all, or it can only find
a pointer to the middle of. These blocks are prime candidates for
memory leaks. When enabled, the leak detector also reports on
blocks which it could find a pointer to. Your program could, at
least in principle, have freed such blocks before exit. Contrast
this to blocks for which no pointer, or only an interior pointer
could be found: they are more likely to indicate memory leaks,
because you do not actually have a pointer to the start of the
block which you can hand to free
, even if you
wanted to.
--leak-resolution=<low|med|high> [default: low]
When doing leak checking, determines how willing
memcheck
is to consider different backtraces to
be the same. When set to low
, only the first
two entries need match. When med
, four entries
have to match. When high
, all entries need to
match.
For hardcore leak debugging, you probably want to use
--leak-resolution=high
together with
--num-callers=40
or some such large number. Note
however that this can give an overwhelming amount of information,
which is why the defaults are 4 callers and low-resolution
matching.
Note that the --leak-resolution=
setting
does not affect memcheck's
ability to find
leaks. It only changes how the results are presented.
--freelist-vol=<number> [default: 5000000]
When the client program releases memory using
free
(in C
) or delete
(C++
), that memory is not immediately made
available for re-allocation. Instead, it is marked inaccessible
and placed in a queue of freed blocks. The purpose is to defer as
long as possible the point at which freed-up memory comes back
into circulation. This increases the chance that
memcheck
will be able to detect invalid
accesses to blocks for some significant period of time after they
have been freed.
This flag specifies the maximum total size, in bytes, of the
blocks in the queue. The default value is five million bytes.
Increasing this increases the total amount of memory used by
memcheck
but may detect invalid uses of freed
blocks which would otherwise go undetected.
--workaround-gcc296-bugs=<yes|no> [default: no]
When enabled, assume that reads and writes some small distance below the stack pointer are due to bugs in gcc 2.96, and does not report them. The "small distance" is 256 bytes by default. Note that gcc 2.96 is the default compiler on some older Linux distributions (RedHat 7.X) and so you may need to use this flag. Do not use it if you do not have to, as it can cause real errors to be overlooked. A better alternative is to use a more recent gcc/g++ in which this bug is fixed.
--partial-loads-ok=<yes|no> [default: no]
Controls how memcheck
handles word-sized,
word-aligned loads from addresses for which some bytes are
addressible and others are not. When yes
, such
loads do not elicit an address error. Instead, the loaded V bytes
corresponding to the illegal addresses indicate Undefined, and
those corresponding to legal addresses are loaded from shadow
memory, as usual.
When no
, loads from partially invalid
addresses are treated the same as loads from completely invalid
addresses: an illegal-address error is issued, and the resulting V
bytes indicate valid data.
Note that code that behaves in this way is in violation of the the ISO C/C++ standards, and should be considered broken. If at all possible, such code should be fixed. This flag should be used only as a last resort.
--undef-value-errors=<yes|no> [default: yes]
Controls whether memcheck
detects
dangerous uses of undefined value errors. When
yes
, Memcheck behaves like Addrcheck, a lightweight
memory-checking tool that used to be part of Valgrind, which didn't
detect undefined value errors. Use this option if you don't like
seeing undefined value errors.
Despite considerable sophistication under the hood, Memcheck can only really detect two kinds of errors: use of illegal addresses, and use of undefined values. Nevertheless, this is enough to help you discover all sorts of memory-management nasties in your code. This section presents a quick summary of what error messages mean. The precise behaviour of the error-checking machinery is described in Details of Memcheck's checking machinery.
For example:
Invalid read of size 4 at 0x40F6BBCC: (within /usr/lib/libpng.so.2.1.0.9) by 0x40F6B804: (within /usr/lib/libpng.so.2.1.0.9) by 0x40B07FF4: read_png_image__FP8QImageIO (kernel/qpngio.cpp:326) by 0x40AC751B: QImageIO::read() (kernel/qimage.cpp:3621) Address 0xBFFFF0E0 is not stack'd, malloc'd or free'd
This happens when your program reads or writes memory at a place
which Memcheck reckons it shouldn't. In this example, the program did a
4-byte read at address 0xBFFFF0E0, somewhere within the system-supplied
library libpng.so.2.1.0.9, which was called from somewhere else in the
same library, called from line 326 of qpngio.cpp
,
and so on.
Memcheck tries to establish what the illegal address might relate to, since that's often useful. So, if it points into a block of memory which has already been freed, you'll be informed of this, and also where the block was free'd at. Likewise, if it should turn out to be just off the end of a malloc'd block, a common result of off-by-one-errors in array subscripting, you'll be informed of this fact, and also where the block was malloc'd.
In this example, Memcheck can't identify the address. Actually the address is on the stack, but, for some reason, this is not a valid stack address -- it is below the stack pointer and that isn't allowed. In this particular case it's probably caused by gcc generating invalid code, a known bug in some ancient versions of gcc.
Note that Memcheck only tells you that your program is about to access memory at an illegal address. It can't stop the access from happening. So, if your program makes an access which normally would result in a segmentation fault, you program will still suffer the same fate -- but you will get a message from Memcheck immediately prior to this. In this particular example, reading junk on the stack is non-fatal, and the program stays alive.
For example:
Conditional jump or move depends on uninitialised value(s) at 0x402DFA94: _IO_vfprintf (_itoa.h:49) by 0x402E8476: _IO_printf (printf.c:36) by 0x8048472: main (tests/manuel1.c:8)
An uninitialised-value use error is reported when your program uses a value which hasn't been initialised -- in other words, is undefined. Here, the undefined value is used somewhere inside the printf() machinery of the C library. This error was reported when running the following small program:
int main() { int x; printf ("x = %d\n", x); }
It is important to understand that your program can copy around
junk (uninitialised) data as much as it likes. Memcheck observes this
and keeps track of the data, but does not complain. A complaint is
issued only when your program attempts to make use of uninitialised
data. In this example, x is uninitialised. Memcheck observes the value
being passed to _IO_printf
and thence to
_IO_vfprintf
, but makes no comment. However,
_IO_vfprintf has to examine the value of x so it can turn it into the
corresponding ASCII string, and it is at this point that Memcheck
complains.
Sources of uninitialised data tend to be:
Local variables in procedures which have not been initialised, as in the example above.
The contents of malloc'd blocks, before you write something there. In C++, the new operator is a wrapper round malloc, so if you create an object with new, its fields will be uninitialised until you (or the constructor) fill them in, which is only Right and Proper.
For example:
Invalid free() at 0x4004FFDF: free (vg_clientmalloc.c:577) by 0x80484C7: main (tests/doublefree.c:10) Address 0x3807F7B4 is 0 bytes inside a block of size 177 free'd at 0x4004FFDF: free (vg_clientmalloc.c:577) by 0x80484C7: main (tests/doublefree.c:10)
Memcheck keeps track of the blocks allocated by your program with malloc/new, so it can know exactly whether or not the argument to free/delete is legitimate or not. Here, this test program has freed the same block twice. As with the illegal read/write errors, Memcheck attempts to make sense of the address free'd. If, as here, the address is one which has previously been freed, you wil be told that -- making duplicate frees of the same block easy to spot.
In the following example, a block allocated with
new[]
has wrongly been deallocated with
free
:
Mismatched free() / delete / delete [] at 0x40043249: free (vg_clientfuncs.c:171) by 0x4102BB4E: QGArray::~QGArray(void) (tools/qgarray.cpp:149) by 0x4C261C41: PptDoc::~PptDoc(void) (include/qmemarray.h:60) by 0x4C261F0E: PptXml::~PptXml(void) (pptxml.cc:44) Address 0x4BB292A8 is 0 bytes inside a block of size 64 alloc'd at 0x4004318C: __builtin_vec_new (vg_clientfuncs.c:152) by 0x4C21BC15: KLaola::readSBStream(int) const (klaola.cc:314) by 0x4C21C155: KLaola::stream(KLaola::OLENode const *) (klaola.cc:416) by 0x4C21788F: OLEFilter::convert(QCString const &) (olefilter.cc:272)
In C++
it's important to deallocate memory in a
way compatible with how it was allocated. The deal is:
If allocated with
malloc
,
calloc
,
realloc
,
valloc
or
memalign
, you must
deallocate with free
.
If allocated with new[]
, you must
deallocate with delete[]
.
If allocated with new
, you must deallocate
with delete
.
The worst thing is that on Linux apparently it doesn't matter if you do muddle these up, and it all seems to work ok, but the same program may then crash on a different platform, Solaris for example. So it's best to fix it properly. According to the KDE folks "it's amazing how many C++ programmers don't know this".
Pascal Massimino adds the following clarification:
delete[]
must be used for objects allocated by
new[]
because the compiler stores the size of the
array and the pointer-to-member to the destructor of the array's content
just before the pointer actually returned. This implies a
variable-sized overhead in what's returned by new
or new[]
.
Memcheck checks all parameters to system calls:
It checks all the direct parameters themselves.
Also, if a system call needs to read from a buffer provided by your program, Memcheck checks that the entire buffer is addressible and has valid data, ie, it is readable.
Also, if the system call needs to write to a user-supplied buffer, Memcheck checks that the buffer is addressible.
After the system call, Memcheck updates its tracked information to precisely reflect any changes in memory permissions caused by the system call.
Here's an example of two system calls with invalid parameters:
#include <stdlib.h> #include <unistd.h> int main( void ) { char* arr = malloc(10); int* arr2 = malloc(sizeof(int)); write( 1 /* stdout */, arr, 10 ); exit(arr2[0]); }
You get these complaints ...
Syscall param write(buf) points to uninitialised byte(s) at 0x25A48723: __write_nocancel (in /lib/tls/libc-2.3.3.so) by 0x259AFAD3: __libc_start_main (in /lib/tls/libc-2.3.3.so) by 0x8048348: (within /auto/homes/njn25/grind/head4/a.out) Address 0x25AB8028 is 0 bytes inside a block of size 10 alloc'd at 0x259852B0: malloc (vg_replace_malloc.c:130) by 0x80483F1: main (a.c:5) Syscall param exit(error_code) contains uninitialised byte(s) at 0x25A21B44: __GI__exit (in /lib/tls/libc-2.3.3.so) by 0x8048426: main (a.c:8)
... because the program has (a) tried to write uninitialised junk
from the malloc'd block to the standard output, and (b) passed an
uninitialised value to exit
. Note that the first
error refers to the memory pointed to by
buf
(not
buf
itself), but the second error
refers to the argument error_code
itself.
The following C library functions copy some data from one
memory block to another (or something similar):
memcpy()
,
strcpy()
,
strncpy()
,
strcat()
,
strncat()
.
The blocks pointed to by their src
and
dst
pointers aren't allowed to overlap.
Memcheck checks for this.
For example:
==27492== Source and destination overlap in memcpy(0xbffff294, 0xbffff280, 21) ==27492== at 0x40026CDC: memcpy (mc_replace_strmem.c:71) ==27492== by 0x804865A: main (overlap.c:40) ==27492==
You don't want the two blocks to overlap because one of them could get partially trashed by the copying.
You might think that Memcheck is being overly pedantic reporting
this in the case where dst
is less than
src
. For example, the obvious way to
implement memcpy()
is by copying from the first
byte to the last. However, the optimisation guides of some
architectures recommend copying from the last byte down to the first.
Also, some implementations of memcpy()
zero
dst
before copying, because zeroing the
destination's cache line(s) can improve performance.
The moral of the story is: if you want to write truly portable code, don't make any assumptions about the language implementation.
Memcheck keeps track of all memory blocks issued in response to calls to malloc/calloc/realloc/new. So when the program exits, it knows which blocks have not been freed.
If --leak-check
is set appropriately, for each
remaining block, Memcheck scans the entire address space of the process,
looking for pointers to the block. Each block fits into one of the
three following categories.
Still reachable: A pointer to the start of the block is found.
This usually indicates programming sloppiness. Since the block is
still pointed at, the programmer could, at least in principle, free
it before program exit. Because these are very common and arguably
not a problem, Memcheck won't report such blocks unless
--show-reachable=yes
is specified.
Possibly lost, or "dubious": A pointer to the interior of the block is found. The pointer might originally have pointed to the start and have been moved along, or it might be entirely unrelated. Memcheck deems such a block as "dubious", because it's unclear whether or not a pointer to it still exists.
Definitely lost, or "leaked": The worst outcome is that no pointer to the block can be found. The block is classified as "leaked", because the programmer could not possibly have freed it at program exit, since no pointer to it exists. This is likely a symptom of having lost the pointer at some earlier point in the program.
For each block mentioned, Memcheck will also tell you where the block was allocated. It cannot tell you how or why the pointer to a leaked block has been lost; you have to work that out for yourself. In general, you should attempt to ensure your programs do not have any leaked or dubious blocks at exit.
For example:
8 bytes in 1 blocks are definitely lost in loss record 1 of 14 at 0x........: malloc (vg_replace_malloc.c:...) by 0x........: mk (leak-tree.c:11) by 0x........: main (leak-tree.c:39) 88 (8 direct, 80 indirect) bytes in 1 blocks are definitely lost in loss record 13 of 14 at 0x........: malloc (vg_replace_malloc.c:...) by 0x........: mk (leak-tree.c:11) by 0x........: main (leak-tree.c:25)
The first message describes a simple case of a single 8 byte block that has been definitely lost. The second case mentions both "direct" and "indirect" leaks. The distinction is that a direct leak is a block which has no pointers to it. An indirect leak is a block which is only pointed to by other leaked blocks. Both kinds of leak are bad.
The precise area of memory in which Memcheck searches for pointers is: all naturally-aligned machine-word-sized words for which all A bits indicate addressibility and all V bits indicated that the stored value is actually valid.
The basic suppression format is described in Suppressing errors.
The suppression (2nd) line should have the form:
Memcheck:suppression_type
The Memcheck suppression types are as follows:
Value1
,
Value2
,
Value4
,
Value8
,
Value16
,
meaning an uninitialised-value error when
using a value of 1, 2, 4, 8 or 16 bytes.
Or: Cond
(or its old
name, Value0
), meaning use
of an uninitialised CPU condition code.
Or: Addr1
,
Addr2
,
Addr4
,
Addr8
,
Addr16
,
meaning an invalid address during a
memory access of 1, 2, 4, 8 or 16 bytes respectively.
Or: Param
, meaning an
invalid system call parameter error.
Or: Free
, meaning an
invalid or mismatching free.
Or: Overlap
, meaning a
src
/
dst
overlap in
memcpy()
or a similar function.
Or: Leak
, meaning
a memory leak.
The extra information line: for Param errors, is the name of the offending system call parameter. No other error kinds have this extra line.
The first line of the calling context: for Value and Addr errors,
it is either the name of the function in which the error occurred, or,
failing that, the full path of the .so file or executable containing the
error location. For Free errors, is the name of the function doing the
freeing (eg, free
,
__builtin_vec_delete
, etc). For Overlap errors, is
the name of the function with the overlapping arguments (eg.
memcpy()
, strcpy()
,
etc).
Lastly, there's the rest of the calling context.
Read this section if you want to know, in detail, exactly what and how Memcheck is checking.
It is simplest to think of Memcheck implementing a synthetic CPU which is identical to a real CPU, except for one crucial detail. Every bit (literally) of data processed, stored and handled by the real CPU has, in the synthetic CPU, an associated "valid-value" bit, which says whether or not the accompanying bit has a legitimate value. In the discussions which follow, this bit is referred to as the V (valid-value) bit.
Each byte in the system therefore has a 8 V bits which follow it wherever it goes. For example, when the CPU loads a word-size item (4 bytes) from memory, it also loads the corresponding 32 V bits from a bitmap which stores the V bits for the process' entire address space. If the CPU should later write the whole or some part of that value to memory at a different address, the relevant V bits will be stored back in the V-bit bitmap.
In short, each bit in the system has an associated V bit, which follows it around everywhere, even inside the CPU. Yes, all the CPU's registers (integer, floating point, vector and condition registers) have their own V bit vectors.
Copying values around does not cause Memcheck to check for, or report on, errors. However, when a value is used in a way which might conceivably affect the outcome of your program's computation, the associated V bits are immediately checked. If any of these indicate that the value is undefined, an error is reported.
Here's an (admittedly nonsensical) example:
int i, j; int a[10], b[10]; for ( i = 0; i < 10; i++ ) { j = a[i]; b[i] = j; }
Memcheck emits no complaints about this, since it merely copies
uninitialised values from a[]
into
b[]
, and doesn't use them in any way. However, if
the loop is changed to:
for ( i = 0; i < 10; i++ ) { j += a[i]; } if ( j == 77 ) printf("hello there\n");
then Valgrind will complain, at the
if
, that the condition depends on
uninitialised values. Note that it doesn't complain
at the j += a[i];
, since at that point the
undefinedness is not "observable". It's only when a decision has to be
made as to whether or not to do the printf
-- an
observable action of your program -- that Memcheck complains.
Most low level operations, such as adds, cause Memcheck to use the V bits for the operands to calculate the V bits for the result. Even if the result is partially or wholly undefined, it does not complain.
Checks on definedness only occur in three places: when a value is used to generate a memory address, when control flow decision needs to be made, and when a system call is detected, Valgrind checks definedness of parameters as required.
If a check should detect undefinedness, an error message is issued. The resulting value is subsequently regarded as well-defined. To do otherwise would give long chains of error messages. In effect, we say that undefined values are non-infectious.
This sounds overcomplicated. Why not just check all reads from memory, and complain if an undefined value is loaded into a CPU register? Well, that doesn't work well, because perfectly legitimate C programs routinely copy uninitialised values around in memory, and we don't want endless complaints about that. Here's the canonical example. Consider a struct like this:
struct S { int x; char c; }; struct S s1, s2; s1.x = 42; s1.c = 'z'; s2 = s1;
The question to ask is: how large is struct S
,
in bytes? An int
is 4 bytes and a
char
one byte, so perhaps a struct
S
occupies 5 bytes? Wrong. All (non-toy) compilers we know
of will round the size of struct S
up to a whole
number of words, in this case 8 bytes. Not doing this forces compilers
to generate truly appalling code for subscripting arrays of
struct S
's.
So s1
occupies 8 bytes, yet only 5 of them will
be initialised. For the assignment s2 = s1
, gcc
generates code to copy all 8 bytes wholesale into s2
without regard for their meaning. If Memcheck simply checked values as
they came out of memory, it would yelp every time a structure assignment
like this happened. So the more complicated semantics described above
is necessary. This allows gcc
to copy
s1
into s2
any way it likes, and a
warning will only be emitted if the uninitialised values are later
used.
Notice that the previous subsection describes how the validity of values is established and maintained without having to say whether the program does or does not have the right to access any particular memory location. We now consider the latter issue.
As described above, every bit in memory or in the CPU has an associated valid-value (V) bit. In addition, all bytes in memory, but not in the CPU, have an associated valid-address (A) bit. This indicates whether or not the program can legitimately read or write that location. It does not give any indication of the validity or the data at that location -- that's the job of the V bits -- only whether or not the location may be accessed.
Every time your program reads or writes memory, Memcheck checks the A bits associated with the address. If any of them indicate an invalid address, an error is emitted. Note that the reads and writes themselves do not change the A bits, only consult them.
So how do the A bits get set/cleared? Like this:
When the program starts, all the global data areas are marked as accessible.
When the program does malloc/new, the A bits for exactly the area allocated, and not a byte more, are marked as accessible. Upon freeing the area the A bits are changed to indicate inaccessibility.
When the stack pointer register (SP
) moves
up or down, A bits are set. The rule is that the area from
SP
up to the base of the stack is marked as
accessible, and below SP
is inaccessible. (If
that sounds illogical, bear in mind that the stack grows down, not
up, on almost all Unix systems, including GNU/Linux.) Tracking
SP
like this has the useful side-effect that the
section of stack used by a function for local variables etc is
automatically marked accessible on function entry and inaccessible
on exit.
When doing system calls, A bits are changed appropriately. For example, mmap() magically makes files appear in the process' address space, so the A bits must be updated if mmap() succeeds.
Optionally, your program can tell Valgrind about such changes explicitly, using the client request mechanism described above.
Memcheck's checking machinery can be summarised as follows:
Each byte in memory has 8 associated V (valid-value) bits, saying whether or not the byte has a defined value, and a single A (valid-address) bit, saying whether or not the program currently has the right to read/write that address.
When memory is read or written, the relevant A bits are consulted. If they indicate an invalid address, Valgrind emits an Invalid read or Invalid write error.
When memory is read into the CPU's registers, the relevant V bits are fetched from memory and stored in the simulated CPU. They are not consulted.
When a register is written out to memory, the V bits for that register are written back to memory too.
When values in CPU registers are used to generate a memory address, or to determine the outcome of a conditional branch, the V bits for those values are checked, and an error emitted if any of them are undefined.
When values in CPU registers are used for any other purpose, Valgrind computes the V bits for the result, but does not check them.
One the V bits for a value in the CPU have been checked, they are then set to indicate validity. This avoids long chains of errors.
When values are loaded from memory, valgrind checks the A bits for that location and issues an illegal-address warning if needed. In that case, the V bits loaded are forced to indicate Valid, despite the location being invalid.
This apparently strange choice reduces the amount of confusing information presented to the user. It avoids the unpleasant phenomenon in which memory is read from a place which is both unaddressible and contains invalid values, and, as a result, you get not only an invalid-address (read/write) error, but also a potentially large set of uninitialised-value errors, one for every time the value is used.
There is a hazy boundary case to do with multi-byte loads from
addresses which are partially valid and partially invalid. See
details of the flag --partial-loads-ok
for details.
Memcheck intercepts calls to malloc, calloc, realloc, valloc, memalign, free, new, new[], delete and delete[]. The behaviour you get is:
malloc/new/new[]: the returned memory is marked as addressible but not having valid values. This means you have to write on it before you can read it.
calloc: returned memory is marked both addressible and valid, since calloc() clears the area to zero.
realloc: if the new size is larger than the old, the new section is addressible but invalid, as with malloc.
If the new size is smaller, the dropped-off section is marked as unaddressible. You may only pass to realloc a pointer previously issued to you by malloc/calloc/realloc.
free/delete/delete[]: you may only pass to these functions a pointer previously issued to you by the corresponding allocation function. Otherwise, Valgrind complains. If the pointer is indeed valid, Valgrind marks the entire area it points at as unaddressible, and places the block in the freed-blocks-queue. The aim is to defer as long as possible reallocation of this block. Until that happens, all attempts to access it will elicit an invalid-address error, as you would hope.
The following client requests are defined in
memcheck.h
.
See memcheck.h
for exact details of their
arguments.
VALGRIND_MAKE_MEM_NOACCESS
,
VALGRIND_MAKE_MEM_UNDEFINED
and
VALGRIND_MAKE_MEM_DEFINED
.
These mark address ranges as completely inaccessible,
accessible but containing undefined data, and accessible and
containing defined data, respectively. Subsequent errors may
have their faulting addresses described in terms of these
blocks. Returns a "block handle". Returns zero when not run
on Valgrind.
VALGRIND_MAKE_MEM_DEFINED_IF_ADDRESSABLE
.
This is just like VALGRIND_MAKE_MEM_DEFINED
but only
affects those bytes that are already addressable.
VALGRIND_DISCARD
: At some point you may
want Valgrind to stop reporting errors in terms of the blocks
defined by the previous three macros. To do this, the above macros
return a small-integer "block handle". You can pass this block
handle to VALGRIND_DISCARD
. After doing so,
Valgrind will no longer be able to relate addressing errors to the
user-defined block associated with the handle. The permissions
settings associated with the handle remain in place; this just
affects how errors are reported, not whether they are reported.
Returns 1 for an invalid handle and 0 for a valid handle (although
passing invalid handles is harmless). Always returns 0 when not run
on Valgrind.
VALGRIND_CHECK_MEM_IS_ADDRESSABLE
and
VALGRIND_CHECK_MEM_IS_DEFINED
: check immediately
whether or not the given address range has the relevant property,
and if not, print an error message. Also, for the convenience of
the client, returns zero if the relevant property holds; otherwise,
the returned value is the address of the first byte for which the
property is not true. Always returns 0 when not run on
Valgrind.
VALGRIND_CHECK_VALUE_IS_DEFINED
: a quick and easy
way to find out whether Valgrind thinks a particular value
(lvalue, to be precise) is addressable and defined. Prints an error
message if not. Returns no value.
VALGRIND_DO_LEAK_CHECK
: run the memory leak
detector right now. Returns no value. I guess this could be used
to incrementally check for leaks between arbitrary places in the
program's execution. Warning: not properly tested!
VALGRIND_COUNT_LEAKS
: fills in the four
arguments with the number of bytes of memory found by the previous
leak check to be leaked, dubious, reachable and suppressed. Again,
useful in test harness code, after calling
VALGRIND_DO_LEAK_CHECK
.
VALGRIND_GET_VBITS
and
VALGRIND_SET_VBITS
: allow you to get and set the
V (validity) bits for an address range. You should probably only
set V bits that you have got with
VALGRIND_GET_VBITS
. Only for those who really
know what they are doing.