05-830, User Interface Software, Spring,
2000
Lecture 9, February 28, 2000
Copyright © 2000 - Brad Myers
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Toolkits: Intrinsics, Callbacks, Resources,
Widget Hierarchies, Geometry Management
(About 30-40 minutes)
Widgets as objects
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Menus, buttons, scrollbars
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Refresh themselves and handle input, redraw if change
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In Motif and Tk each widget is at least one window
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Also Motif has "gadgets" which aren't windows
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In Amulet, widgets are not windows
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Decorative lines, labels and boxes also are "widgets"
Intrinsics
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How the widgets are implemented
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Motif -- "fake" object system out of C (same in Andrew)
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Tk -- Tcl language
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Amulet -- Prototype-instance object system, constraints, Opal graphics model,
Interactors input model, command objects
Resources
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Every parameter of widgets in Motif
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Passed as a parameter to the create routine, set afterwards, or read from
a configuration file
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Called "options" by Tk
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Amulet doesn't support having them in a file
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Each resource has a default value defined by the class
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In an X file =
appl.widget1.resource:
value
appl.widget1.widget2.resource: value
*.resource: value
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"sensitive" to grey-out
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"resizable" for windows
Callbacks
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In Motif, associate C procedures with widgets
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Many different callbacks for the same widget
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create, start, abort, finish, destroy, ...
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Registered (set) at widget creation time, invoked at run time
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Are "resources"
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There are also "actions" which are internal to the widget and called by events.
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Not usually set by programmers
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Parameters: widget, client data, value
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In tk, associate tcl script with "events" in widgets
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or the widget action if it has one
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In Amulet, invoke Command Objects on "interactors" or widget finish, and
call-back is the DO method.
Widget Hierarchies
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Motif-Primitive adds 3-D shadow
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(picture)
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Label adds string or pixmap display
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Push-button adds accepting input
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Composite is for geometry management
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Constraint = how size and position of children managed
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Shell = windows
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Inheritance down the parent or class hierarchy
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Java object hierarchy contains about 500 classes
Geometry Management
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Widgets don't set their own location.
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Widgets put into special group objects called "geometry managers" that perform
the layout by setting the component's positions and size
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Used in Motif and tk
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Each widget negotiates with parent for more room when resize
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Motif
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RowColumn - add widgets and it lays them out
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Treats all children the same, so not for ScrollBars
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(picture)
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Form - generic constrained layout
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Put extra resources on the children widgets
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"For details, see the Motif Reference Manual, because the complete behavior
of Form is quite complicated."
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Each edge can be constrained
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at a position or offset from an edge of the Form
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at an offset from an edge of another widget
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percent of the way across the Form (edge, not center)
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a percent calculated based on the initial position
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If wrong, widgets are on top of each other
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Two phases: bottom up requesting size, then top down setting size.
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All done before windows are allocated
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Unnecessary complexity: "XmCreateMenuBar actually creates a RowColumn widget,
but with some special resource settings.... The Motif widget creation routines
often have names that are different from the widgets they create."
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(picture of code)
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Tk
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All widgets must be in a geometry manager, or else not displayed
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Any widget with any geometry manager
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Layout depends on
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widget specified sizes
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programmer specifications,
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size of geometry manager itself
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Widgets must adjust themselves to the size given
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Geometry manager requests size recursively
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Placer - specific location for each widget
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Each widget treated independently
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Place "anchor" in absolute coords or as a % of way across
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then say which part of object is at the anchor
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n, ne, e, se, ... center
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Packer - "constraint based"
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specify position of each widget in available space
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side left, right, top, bottom
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fill x, -fill y stretch widget to fill available space
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Text
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Canvas - mix graphics and widgets
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Amulet
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Group can have the Am_LAYOUT slot set with a constraint that depends on other
slots
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Sets positions of parts by side effect
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Default layout routines: Horizontal and Vertical layout, for lists or tables.
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Rest done by arbitrary constraints
Standard Motif Application
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Include Motif and widget header files
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Initialize the toolkit: XtAppInitialize
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reads resources, creates server connection, returns top-level screen pointer
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Create the widgets and put them in composites ("parent")
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"manage" the widgets (except when pop-ups)
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Register call-backs with the widges
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"Realize" the top level widget
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Causes geometry management to be invoked
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Start the main loop: XtAppMainLoop
Simple Hello World Program in Amulet:
#include <amulet.h>
main (void) {
Am_Initialize ();
Am_Screen
.Add_Part (Am_Window.Create ("window")
.Set (Am_WIDTH, 200)
.Set (Am_HEIGHT, 50)
.Add_Part (Am_Text.Create ("string")
.Set (Am_TEXT, "Hello World!")));
Am_Main_Event_Loop ();
Am_Cleanup ();
}
Goodbye-world Amulet program with button
#include <amulet.h>
main (void) {
Am_Initialize ();
Am_Screen
.Add_Part (Am_Window.Create ("window")
.Set (Am_WIDTH, 200)
.Set (Am_HEIGHT, 50)
.Set (Am_FILL_STYLE, Am_Amulet_Purple)
.Add_Part (Am_Button.Create ("button")
.Set_Part(Am_COMMAND,
Am_Quit_No_Ask_Command.Create()
.Set (Am_LABEL, "Goodbye, world!"))));
Am_Main_Event_Loop ();
Am_Cleanup ();
}
Goodbye-world Amulet program without button
#include <amulet.h>
Am_Define_Method (Am_Object_Method, void, quit_method, (Am_Object)) {
cerr << "It was nice knowing you.\n" << flush;
Am_Exit_Main_Event_Loop();
}
main (void) {
Am_Object inter;
Am_Initialize ();
Am_Screen
.Add_Part(Am_Window.Create ("window")
.Set (Am_WIDTH, 200)
.Set (Am_HEIGHT, 50)
.Add_Part(Am_Text.Create ("string")
.Set (Am_TEXT, "Goodbye World!")
.Add_Part(inter = Am_One_Shot_Interactor.Create())
)
);
inter.Get_Part(Am_COMMAND)
Set (Am_DO_METHOD, quit_method);
Am_Main_Event_Loop ();
Am_Cleanup ();
}
Minimal Hello-World in Java as Applet using AWT
import java.applet.Applet;
import java.awt.Label;
public class AWTHelloWorld
extends Applet
{
public void init ()
{
super.init ();
add ( new Label ( "Hello World!" ) );
}
}
Hello-World
in Java as Applet or Application using Swing (In another file)
Goodbye-World
in Java as Applet or Application using AWT (In another file)
Goodbye-World
in Java as Applet or Application using Swing (In another file)
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