copy() | GfxShadingPattern | [virtual] |
getMatrix() | GfxShadingPattern | [inline] |
getShading() | GfxShadingPattern | [inline] |
getType() | GfxPattern | [inline] |
GfxPattern(int typeA) | GfxPattern | |
parse(Object *patObj) | GfxShadingPattern | [static] |
~GfxPattern() | GfxPattern | [virtual] |
~GfxShadingPattern() | GfxShadingPattern | [virtual] |