beginString(GfxState *state, GString *s) | TextOutputDev | [virtual] |
beginType3Char(GfxState *state, double x, double y, double dx, double dy, CharCode code, Unicode *u, int uLen) | OutputDev | [virtual] |
clip(GfxState *state) | OutputDev | [inline, virtual] |
cvtDevToUser(double dx, double dy, double *ux, double *uy) | OutputDev | [virtual] |
cvtUserToDev(double ux, double uy, int *dx, int *dy) | OutputDev | [virtual] |
drawChar(GfxState *state, double x, double y, double dx, double dy, double originX, double originY, CharCode c, Unicode *u, int uLen) | TextOutputDev | [virtual] |
drawImage(GfxState *state, Object *ref, Stream *str, int width, int height, GfxImageColorMap *colorMap, int *maskColors, GBool inlineImg) | OutputDev | [virtual] |
drawImageMask(GfxState *state, Object *ref, Stream *str, int width, int height, GBool invert, GBool inlineImg) | OutputDev | [virtual] |
drawLink(Link *link, Catalog *catalog) | OutputDev | [inline, virtual] |
drawString(GfxState *state, GString *s) | OutputDev | [inline, virtual] |
dump() | OutputDev | [inline, virtual] |
endPage() | TextOutputDev | [virtual] |
endString(GfxState *state) | TextOutputDev | [virtual] |
endTextObject(GfxState *state) | OutputDev | [inline, virtual] |
endType3Char(GfxState *state) | OutputDev | [inline, virtual] |
eoClip(GfxState *state) | OutputDev | [inline, virtual] |
eoFill(GfxState *state) | OutputDev | [inline, virtual] |
fill(GfxState *state) | OutputDev | [inline, virtual] |
findCharRange(int pos, int length, double *xMin, double *yMin, double *xMax, double *yMax) | TextOutputDev | |
findText(Unicode *s, int len, GBool startAtTop, GBool stopAtBottom, GBool startAtLast, GBool stopAtLast, double *xMin, double *yMin, double *xMax, double *yMax) | TextOutputDev | |
getText(double xMin, double yMin, double xMax, double yMax) | TextOutputDev | |
interpretType3Chars() | TextOutputDev | [inline, virtual] |
isOk() | TextOutputDev | [inline, virtual] |
needNonText() | TextOutputDev | [inline, virtual] |
OutputDev() | OutputDev | [inline] |
psXObject(Stream *psStream, Stream *level1Stream) | OutputDev | [inline, virtual] |
restoreState(GfxState *state) | OutputDev | [inline, virtual] |
saveState(GfxState *state) | OutputDev | [inline, virtual] |
setDefaultCTM(double *ctm) | OutputDev | [virtual] |
startPage(int pageNum, GfxState *state) | TextOutputDev | [virtual] |
stroke(GfxState *state) | OutputDev | [inline, virtual] |
TextOutputDev(char *fileName, GBool physLayoutA, GBool rawOrderA, GBool append) | TextOutputDev | |
TextOutputDev(TextOutputFunc func, void *stream, GBool physLayoutA, GBool rawOrderA) | TextOutputDev | |
type3D0(GfxState *state, double wx, double wy) | OutputDev | [inline, virtual] |
type3D1(GfxState *state, double wx, double wy, double llx, double lly, double urx, double ury) | OutputDev | [inline, virtual] |
updateAll(GfxState *state) | OutputDev | [virtual] |
updateCharSpace(GfxState *state) | OutputDev | [inline, virtual] |
updateCTM(GfxState *state, double m11, double m12, double m21, double m22, double m31, double m32) | OutputDev | [inline, virtual] |
updateFillColor(GfxState *state) | OutputDev | [inline, virtual] |
updateFillOpacity(GfxState *state) | OutputDev | [inline, virtual] |
updateFlatness(GfxState *state) | OutputDev | [inline, virtual] |
updateFont(GfxState *state) | TextOutputDev | [virtual] |
updateHorizScaling(GfxState *state) | OutputDev | [inline, virtual] |
updateLineCap(GfxState *state) | OutputDev | [inline, virtual] |
updateLineDash(GfxState *state) | OutputDev | [inline, virtual] |
updateLineJoin(GfxState *state) | OutputDev | [inline, virtual] |
updateLineWidth(GfxState *state) | OutputDev | [inline, virtual] |
updateMiterLimit(GfxState *state) | OutputDev | [inline, virtual] |
updateRender(GfxState *state) | OutputDev | [inline, virtual] |
updateRise(GfxState *state) | OutputDev | [inline, virtual] |
updateStrokeColor(GfxState *state) | OutputDev | [inline, virtual] |
updateStrokeOpacity(GfxState *state) | OutputDev | [inline, virtual] |
updateTextMat(GfxState *state) | OutputDev | [inline, virtual] |
updateTextPos(GfxState *state) | OutputDev | [inline, virtual] |
updateTextShift(GfxState *state, double shift) | OutputDev | [inline, virtual] |
updateWordSpace(GfxState *state) | OutputDev | [inline, virtual] |
upsideDown() | TextOutputDev | [inline, virtual] |
useDrawChar() | TextOutputDev | [inline, virtual] |
~OutputDev() | OutputDev | [inline, virtual] |
~TextOutputDev() | TextOutputDev | [virtual] |