News
April 29, 2012
Height-based outline in shaders added

April 24, 2012
Book model rigged! (minus hands)

April 23, 2012
The website gets updated and made very pretty!

April 23, 2012
Modeling for Salad McBook Shadow done

April 23, 2012
Boy got fatter. and loses more teeth.

April 23, 2012
News get spammed with the same thing over and over again to test web functionality.

April 22, 2012
Height-based opacity in shaders implemented.

April 22, 2012
Boss shadow modeled

April 20, 2012
Lamp shadow modeled

April 18, 2012
Boy got fatter. and loses more teeth.

April 14, 2012
Boss shadow mocap'd.

April 10, 2012
Shaders implemented with correct axis orientation.

April 09, 2012
Book shadow mocap'd

April 09, 2012
Plan of attack made (and rarely updated)

April 09, 2012
Website was born. It was ugly and ugly and did I mention ugly?

April 03, 2012
Technical demos done.

Clips of the models we have.

A few models may still be in progress...

The dancing boy:

Boss Shadow:

Lamp Shadow:




Some Shadow Renders:

We tried out a number of different things with rendering the shadows. For sake of simplicity, we decided to use a complex maya shader network that takes into account the camera position, height-mapping, and several different textures to render each shadow. Below are one of the biggest decisions we had to make: whether to make shadows' feet completely disappear or have it be 2-dimensional

With Outline

Without Outline




A few other rendered shots: