The JoustBots
- JoustBots must be self-powered. They may use any form of
energy deemed to be safe and non-destructive by the judges,
including stored electrical power, springs, rubber-bands,
counterweights, and flywheels. They may not use any thermal
sources, including combustible fuels, or any form of jet or
rocket propulsion, including compressed air or streams of
water.
- JoustBots must fit within a 1ft x 1ft x 1ft cube at the
beginning of the contest, and cannot exceed 2lbs in
weight. Once the contest begins, a JoustBot may assume any
shape or configuration.
- If a JoustBot changes shape or size, or separates into
multiple pieces, all pieces must cross the finish line. The
JoustBot will be considered finished when the last bit of the
last piece crosses the line.
- JoustBots must be entirely self-controlled. They may utilize
mechanical, electrical, or computer control systems, but may
not make use of remote controls or wired tethers.
- JoustBots can use broad surfaces to push against, lift, or
shove their opponents. A JoustBot may not use any implements
designed to intentionally damage its opponent, including
puncturing rams, spikes, saws, or wrecking balls. Nets or
barriers can be used, but will be considered to be part of the
JoustBot, and must cross the finish line to qualify for a
complete finish.
- The same JoustBot must be used by a team for all rounds of
the contest. The JoustBot can be configured differently for
different rounds, and any damage can be repaired in between
rounds.