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: Implementation : main : Discussion


Evaluation

In this section, we evaluate the performance of Colyseus using our distributed Quake II implementation. The evaluation focuses on two main metrics: 1) per-node bandwidth requirements as the system scales, and 2) the consistency of object stores on different nodes. We first describe our modifications to the publicly available Quake II first person shooter engine [8], followed by the experimental setup and workload used.





Ashwin Bharambe 平成17年3月2日