AmanatidesWoo2D(ARRAY2D &data, const Transform2D &pixelTworld, const Vector2D &rayOrigin, const Vector2D &rayDirection, bool downstreamOnly=true) | dlr::numeric::AmanatidesWoo2D< ARRAY2D > | [inline] |
AmanatidesWoo2D(const AmanatidesWoo2D &source) | dlr::numeric::AmanatidesWoo2D< ARRAY2D > | [inline] |
begin() | dlr::numeric::AmanatidesWoo2D< ARRAY2D > | [inline] |
end() | dlr::numeric::AmanatidesWoo2D< ARRAY2D > | [inline] |
getData() | dlr::numeric::AmanatidesWoo2D< ARRAY2D > | [inline] |
iterator typedef | dlr::numeric::AmanatidesWoo2D< ARRAY2D > | |
operator=(const AmanatidesWoo2D &source) | dlr::numeric::AmanatidesWoo2D< ARRAY2D > | [inline] |
validIntersection() | dlr::numeric::AmanatidesWoo2D< ARRAY2D > | [inline] |
~AmanatidesWoo2D() | dlr::numeric::AmanatidesWoo2D< ARRAY2D > | [inline] |