AmanatidesWoo3D(ARRAY3D &data, const Transform3D &voxelTworld, const Vector3D &rayOrigin, const Vector3D &rayDirection, bool downstreamOnly=true) | dlr::numeric::AmanatidesWoo3D< ARRAY3D > | [inline] |
AmanatidesWoo3D(const AmanatidesWoo3D &source) | dlr::numeric::AmanatidesWoo3D< ARRAY3D > | [inline] |
begin() | dlr::numeric::AmanatidesWoo3D< ARRAY3D > | [inline] |
end() | dlr::numeric::AmanatidesWoo3D< ARRAY3D > | [inline] |
getData() | dlr::numeric::AmanatidesWoo3D< ARRAY3D > | [inline] |
iterator typedef | dlr::numeric::AmanatidesWoo3D< ARRAY3D > | |
operator=(const AmanatidesWoo3D &source) | dlr::numeric::AmanatidesWoo3D< ARRAY3D > | [inline] |
validIntersection() | dlr::numeric::AmanatidesWoo3D< ARRAY3D > | [inline] |
~AmanatidesWoo3D() | dlr::numeric::AmanatidesWoo3D< ARRAY3D > | [inline] |