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SceneObjects.h

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00001 /*
00002     File:           SceneObjects.h
00003 
00004     Function:       Contains definitions of the fundamental scene objects and 
00005                     their attributes.
00006                     
00007     Author(s):      Andrew Willmott
00008 
00009     Copyright:      (c) 1995-2000, Andrew Willmott
00010  */
00011 
00012 #ifndef __SceneObjects__
00013 #define __SceneObjects__
00014 
00015 #include "gcl/Scene.h"
00016 #include "gcl/SLContext.h"
00017 #include "gcl/Renderer.h"
00018 #include "gcl/Texture.h"
00019 
00020 
00021 // --- Primitives -------------------------------------------------------------
00022 
00023 
00024 class scPoly : public scPrimitive
00025 // polygonal mesh
00026 {
00027 public:
00028 
00029     scPoly() : scPrimitive(pPoly) {};
00030     scPoly(const scPoly &sp) : scPrimitive(sp) {};
00031 
00032     Void                    Draw(Renderer &r, SLContext *context);
00033     StrConst                Label() const;
00034     Void                    Parse(istream &s);
00035 
00036     Void                    DecimateSelf(Decimator &dec);
00037 
00038     Object                  *Clone() const { return new scPoly(SELF); };
00039 };
00040 
00041 
00042 // --- Attributes -------------------------------------------------------------
00043 
00044 
00045 class scColour : public scAttribute, public Colour
00046 {
00047 public: 
00048     scColour() : scAttribute(aColour), Colour() {};
00049     scColour(const Colour &c) : scAttribute(aColour), Colour(c) {};
00050     
00051     Void                    Print(ostream &s) const
00052                             { s << "colour " << (Colour &) SELF; };
00053     Void                    Parse(istream &s) 
00054                             { s >> (Colour &) SELF; };
00055 
00056     Object                  *Clone() const { return new scColour(SELF); };
00057 };
00058 
00059 class scTransform : public scAttribute, public Transform
00060 {
00061 public: 
00062     scTransform() : scAttribute(aTransform), Transform() {};
00063     scTransform(const Transform &t) : scAttribute(aTransform), Transform(t) {};
00064     
00065     Void                    Print(ostream &s) const
00066                             { s << "transform " << (Transform &) SELF; };
00067     Void                    Parse(istream &s)
00068                             { s >> (Transform &) SELF; };
00069 
00070     Void                    ApplyActionSelf(scSceneAction &a);
00071 
00072     Object                  *Clone() const { return new scTransform(SELF); };
00073 };
00074 
00075 class scEmittance : public scAttribute, public Colour
00076 {
00077 public: 
00078     scEmittance() : scAttribute(aEmittance), Colour() {};
00079     scEmittance(const Colour &c) : scAttribute(aEmittance), Colour(c) {};
00080     
00081     Void                    Print(ostream &s) const
00082                             { s << "emittance " << (Colour &) SELF; };
00083     Void                    Parse(istream &s)
00084                             { s >> (Colour &) SELF; };
00085 
00086     Object                  *Clone() const { return new scEmittance(SELF); };
00087 };
00088 
00089 class scPoints : public scAttribute, public PointList
00090 {
00091 public: 
00092     scPoints() : scAttribute(aPoints), PointList() {};
00093     scPoints(const PointList &pl) : scAttribute(aPoints), PointList(pl) {};
00094     
00095     Void                    Apply(const Transform &m);
00096     Void                    Print(ostream &s) const
00097                             { s << "points " << (PointList &) SELF; };
00098     Void                    Parse(istream &s)
00099                             { s >> (PointList &) SELF; };
00100     
00101     Object                  *Clone() const { return new scPoints(SELF); };
00102 };
00103  
00104 class scCoords : public scAttribute, public CoordList
00105 {
00106 public: 
00107     scCoords() : scAttribute(aCoords), CoordList() {};
00108     scCoords(const CoordList &pl) : scAttribute(aCoords), CoordList(pl) {};
00109     
00110     Void                    Apply(const Transform &m);
00111     Void                    Print(ostream &s) const
00112                             { s << "coords " << (CoordList &) SELF; };
00113     Void                    Parse(istream &s)
00114                             { s >> (CoordList &) SELF; };
00115     
00116     Object                  *Clone() const { return new scCoords(SELF); };
00117 };
00118 
00119 class scColours : public scAttribute, public ColourList
00120 {
00121 public: 
00122     scColours() : scAttribute(aColours) {};
00123     
00124     Void                    Print(ostream &s) const
00125                             { s << "colours " << (ColourList &) SELF; };
00126     Void                    Parse(istream &s)
00127                             { s >> (ColourList &) SELF; };
00128 
00129     Object                  *Clone() const { return new scColours(SELF); };
00130 };
00131 
00132 class scNormals : public scAttribute, public VectorList
00133 {
00134 public: 
00135     scNormals() : scAttribute(aNormals) {};
00136     
00137     Void                    Print(ostream &s) const
00138                             { s << "normals " << (VectorList &) SELF; };
00139     Void                    Parse(istream &s)
00140                             { s >> (VectorList &) SELF; };
00141 
00142     Object                  *Clone() const { return new scNormals(SELF); };
00143 };
00144 
00145 class scIndexes : public scAttribute, public IndexList
00146 {
00147 public: 
00148     scIndexes(scAttributeID id) : 
00149                             scAttribute(id), IndexList() {};
00150     scIndexes(scAttributeID id, const IndexList &il) : 
00151                             scAttribute(id), IndexList(il) {};
00152     
00153     Void                    Print(ostream &s) const;
00154     Void                    Parse(istream &s)
00155                             { s >> (IndexList &) SELF; };
00156 
00157     Object                  *Clone() const 
00158                             { return new scIndexes(SELF); };
00159 };
00160 
00161 typedef scIndexes scPointIndexes;
00162 typedef scIndexes scColourIndexes;
00163 typedef scIndexes scNormalIndexes;
00164 typedef scIndexes scCoordIndexes;
00165 typedef scIndexes scFaceIndexes;
00166 
00167 class scCamera : public scAttribute, public Camera
00168 {
00169 public:
00170 
00171     scCamera() : scAttribute(aCamera), Camera() {};
00172     scCamera(const Camera &c) : scAttribute(aCamera), Camera(c) {};
00173 
00174     Void                    Print(ostream &s) const;
00175     Void                    Parse(istream &s);
00176 
00177     Object                  *Clone() const { return new scCamera(SELF); };
00178 };
00179 
00180 class scTexture : public scAttribute, public Texture
00181 {
00182 public:
00183 
00184     scTexture() : scAttribute(aTexture), Texture() {};
00185     scTexture(const Texture &c) : scAttribute(aTexture), Texture(c) {};
00186 
00187     Void                    Print(ostream &s) const;
00188     Void                    Parse(istream &s);
00189 
00190     Object                  *Clone() const { return new scTexture(SELF); };
00191 };
00192     
00193 class scMeshType : public scAttribute
00194 {
00195 public:
00196 
00197     scMeshType() : scAttribute(aMeshType), itsType(renPoly) {};
00198 
00199     Void                    Print(ostream &s) const;
00200     Void                    Parse(istream &s);
00201 
00202     Object                  *Clone() const { return new scMeshType(SELF); };
00203 
00204     RenderStyle             itsType;
00205 };
00206 
00207 #endif

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