#include <SceneObjects.h>
Inheritance diagram for scTransform:
Public Members | |||
scTransform () | |||
scTransform (const Transform &t) | |||
Void | Print (ostream &s) const | ||
Void | Parse (istream &s) | ||
Void | ApplyActionSelf (scSceneAction &a) | ||
Object* | Clone () const |
Definition at line 59 of file SceneObjects.h.
scTransform::scTransform () |
Definition at line 62 of file SceneObjects.h.
scTransform::scTransform (const Transform & t) |
Definition at line 63 of file SceneObjects.h.
Void scTransform::ApplyActionSelf (scSceneAction & a) [virtual]
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Object * scTransform::Clone () const [inline]
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Reimplemented from scObject.
Reimplemented in scAvarRotation, scAvarScale, scAvarScalef, scAvarShift, and scAvarTransform.
Definition at line 72 of file SceneObjects.h.
Void scTransform::Parse (istream & s) [inline]
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Reimplemented in scAvarRotation, scAvarScale, scAvarScalef, and scAvarShift.
Definition at line 67 of file SceneObjects.h.
Void scTransform::Print (ostream & s) const [inline]
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Reimplemented from scObject.
Reimplemented in scAvarRotation, scAvarScale, scAvarScalef, and scAvarShift.
Definition at line 65 of file SceneObjects.h.