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~
- r -
R() :
Color
ratio() :
QBSpline
read() :
MeshInput
,
MeshBinaryInput
read_bezier_edge_data() :
MeshInput
read_bezier_triangle_data() :
MeshInput
read_boundary_edge_data() :
MeshInput
read_boundary_face_data() :
MeshInput
read_boundary_vertex_data() :
MeshInput
read_cfg_file() :
Cleaner
read_from_binary_file() :
Simulation
read_from_text_file() :
Simulation
read_geo_from() :
DataStore
reinterpolate() :
BezierMesh
rem_cp() :
DataStore
rem_dp() :
DataStore
rem_min() :
FHeap< Data >
remove() :
PQueue< T >
,
iterator
remove_hole() :
ConformalMesher
remove_knot() :
QBSpline
remove_large_triangles() :
BezierMesh
remove_small_angles() :
MeshConstructor
,
BezierMesh
remove_vertex() :
BezierMesh
replace_control_point() :
BezierMesh
replace_cp() :
BezierTriangle
,
BezierEdge
,
BezierVertex
,
DataStore
replace_dp() :
DataStore
resize() :
LinearData
,
Visualization
restore_state() :
Simulation
reticulate_splines() :
ConformalMesher
robust_smooth() :
BezierMesh
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