#include <iostream>
#include <dlrNumeric/array1D.h>
#include <dlrNumeric/array2D.h>
#include <dlrCommon/exception.h>
#include <algorithm>
#include <sstream>
#include <numeric>
#include <functional>
#include <dlrNumeric/numericTraits.h>
Go to the source code of this file.
Classes | |
class | dlr::numeric::Array3D< Type > |
The Array3D class template represents a 3D array of arbitrary type. More... | |
Namespaces | |
namespace | dlr::numeric |
This namespace contains code for 1D, 2D, and 3D arrays, matrices, coordinate transformations, rotation conversions, and much more. | |
Functions | |
template<class Type > | |
Array3D< Type > | dlr::numeric::operator+ (const Array3D< Type > &array0, const Array3D< Type > &array1) |
This function returns the maximum element of the an Array3D instance. | |
template<class Type > | |
Array3D< Type > | dlr::numeric::operator- (const Array3D< Type > &array0, const Array3D< Type > &array1) |
Elementwise subtraction of Array3D instances. | |
template<class Type > | |
Array3D< Type > | dlr::numeric::operator* (const Array3D< Type > &array0, const Array3D< Type > &array1) |
Elementwise multiplication of Array3D instances. | |
template<class Type > | |
Array3D< Type > | dlr::numeric::operator/ (const Array3D< Type > &array0, const Array3D< Type > &array1) |
Elementwise division of Array3D instances. | |
template<class Type > | |
Array3D< Type > | dlr::numeric::operator+ (const Array3D< Type > &array0, Type scalar) |
Addition of Array3D and scalar. | |
template<class Type > | |
Array3D< Type > | dlr::numeric::operator- (const Array3D< Type > &array0, Type scalar) |
Subtraction of Array3D and scalar. | |
template<class Type > | |
Array3D< Type > | dlr::numeric::operator* (const Array3D< Type > &array0, Type scalar) |
Multiplication of Array3D and scalar. | |
template<class Type > | |
Array3D< Type > | dlr::numeric::operator/ (const Array3D< Type > &array0, Type scalar) |
Division of Array3D and scalar. | |
template<class Type > | |
Array3D< Type > | dlr::numeric::operator+ (Type scalar, const Array3D< Type > &array0) |
Addition of scalar and Array3D. | |
template<class Type > | |
Array3D< Type > | dlr::numeric::operator* (Type scalar, const Array3D< Type > &array0) |
Multiplication of scalar and Array3D. | |
template<class Type > | |
Array3D< bool > | dlr::numeric::operator== (const Array3D< Type > &array0, const Type arg) |
Elementwise comparison of an Array3D with a constant. | |
template<class Type > | |
Array3D< bool > | dlr::numeric::operator== (const Array3D< Type > &array0, const Array3D< Type > &array1) |
Elementwise comparison of an Array3D with another array. | |
template<class Type > | |
Array3D< bool > | dlr::numeric::operator< (const Array3D< Type > &array0, Type arg) |
Elementwise comparison of Array2D with a constant. | |
template<class Type > | |
Array3D< bool > | dlr::numeric::operator<= (const Array3D< Type > &array0, Type arg) |
Elementwise comparison of Array3D with a constant. | |
template<class Type > | |
Array3D< bool > | dlr::numeric::operator> (const Array3D< Type > &array0, Type arg) |
Elementwise comparison of Array3D with a constant. | |
template<class Type > | |
Array3D< bool > | dlr::numeric::operator>= (const Array3D< Type > &array0, Type arg) |
Elementwise comparison of Array3D with a constant. | |
template<class Type > | |
std::ostream & | dlr::numeric::operator<< (std::ostream &stream, const Array3D< Type > &array0) |
This operator outputs a text representation of an Array3D instance to a std::ostream. | |
template<class Type > | |
std::istream & | dlr::numeric::operator>> (std::istream &stream, Array3D< Type > &array0) |
This operator sets the value of an Array3D instance from a std::istream. |
Copyright (C) 2001-2007 David LaRose, dlr@cs.cmu.edu See accompanying file, LICENSE.TXT, for details.
Definition in file array3D.h.