#include <iostream>
#include <string>
#include <dlrCommon/exception.h>
#include <dlrNumeric/arrayND.h>
#include <dlrNumeric/convolutionStrategy.h>
Go to the source code of this file.
Namespaces | |
namespace | dlr::numeric |
This namespace contains code for 1D, 2D, and 3D arrays, matrices, coordinate transformations, rotation conversions, and much more. | |
Functions | |
template<class OutputType , class AccumulatorType , class KernelType , class SignalType , size_t Dimension> | |
ArrayND< Dimension, OutputType > | dlr::numeric::convolve (const Array1D< KernelType > &kernel, const ArrayND< Dimension, SignalType > &signal, size_t axis, ConvolutionStrategy strategy=DLR_CONVOLVE_PAD_RESULT, ConvolutionROI roi=DLR_CONVOLVE_ROI_SAME) |
Unstable: interface subject to change. | |
bool | dlr::numeric::privateCode::convolveNDUpdatePosition (Array1D< size_t > &position, Array1D< size_t > const &lowerBound, Array1D< size_t > const &upperBound) |
Copyright (C) 2008 David LaRose, dlr@cs.cmu.edu See accompanying file, LICENSE.TXT, for details.
Definition in file convolveND.h.