#include <dlrCommon/tags.h>
#include <dlrNumeric/array1D.h>
#include <dlrNumeric/convolutionStrategy.h>
#include <algorithm>
#include <dlrNumeric/convolve1D.h>
Go to the source code of this file.
Namespaces | |
namespace | dlr::numeric |
This namespace contains code for 1D, 2D, and 3D arrays, matrices, coordinate transformations, rotation conversions, and much more. | |
Functions | |
template<class Type > | |
Array1D< Type > | dlr::numeric::convolve (const Array1D< Type > &kernel, const Array1D< Type > &signal, ConvolutionStrategy strategy) |
template<class Type0 , class Type1 > | |
Array1D< Type1 > | dlr::numeric::convolve (const Array1D< Type0 > &kernel, const Array1D< Type0 > &signal, type_tag< Type1 > resultTag, ConvolutionStrategy strategy=DLR_CONVOLVE_ZERO_PAD_RESULT) |
template<class Type > | |
Array1D< Type > | dlr::numeric::correlate (const Array1D< Type > &kernel, const Array1D< Type > &signal, ConvolutionStrategy strategy=DLR_CONVOLVE_ZERO_PAD_RESULT) |
template<class Type0 , class Type1 > | |
Array1D< Type1 > | dlr::numeric::correlate (const Array1D< Type0 > &kernel, const Array1D< Type0 > &signal, type_tag< Type1 > resultTag, ConvolutionStrategy strategy=DLR_CONVOLVE_ZERO_PAD_RESULT) |
Copyright (C) 2006-2007 David LaRose, dlr@cs.cmu.edu See accompanying file, LICENSE.TXT, for details.
Definition in file convolve.h.