#include <dlrNumeric/transform2D.h>
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Namespaces | |
namespace | dlr::numeric |
This namespace contains code for 1D, 2D, and 3D arrays, matrices, coordinate transformations, rotation conversions, and much more. | |
Functions | |
Transform2D | dlr::numeric::operator* (const Transform2D &transform0, const Transform2D &transform1) |
This operator composes two Transform2D instances. | |
std::ostream & | dlr::numeric::operator<< (std::ostream &stream, const Transform2D &transform0) |
Outputs a text representation of a Transform2D instance to a std::ostream. | |
std::istream & | dlr::numeric::operator>> (std::istream &stream, Transform2D &transform0) |
Sets the value of a Transform2D instance from a std::istream. |
Copyright (C) 2001-2007 David LaRose, dlr@cs.cmu.edu See accompanying file, LICENSE.TXT, for details.
Definition in file transform2D.cpp.