#include <dlrNumeric/array2D.h>
#include <dlrNumeric/vector3D.h>
Go to the source code of this file.
Classes | |
class | dlr::numeric::Transform3D |
The Transform3D class represents a homogeneous coordinate transform from one 3D coordinate system to another 3D coordinate system. More... | |
class | dlr::numeric::Transform3DFunctor |
This helper class works with Transform3D::getFunctor(). More... | |
Namespaces | |
namespace | dlr::numeric |
This namespace contains code for 1D, 2D, and 3D arrays, matrices, coordinate transformations, rotation conversions, and much more. | |
Functions | |
Transform3D | dlr::numeric::operator* (const Transform3D &transform0, const Transform3D &transform1) |
This operator composes two Transform3D instances. | |
std::ostream & | dlr::numeric::operator<< (std::ostream &stream, const Transform3D &transform0) |
Outputs a text representation of a Transform3D instance to a std::ostream. | |
std::istream & | dlr::numeric::operator>> (std::istream &stream, Transform3D &transform0) |
Sets the value of a Transform3D instance from a std::istream. |
Copyright (C) 2001-2007 David LaRose, dlr@cs.cmu.edu See accompanying file, LICENSE.TXT, for details.
Definition in file transform3D.h.